Algebraic Data Types vs C# Unions
What you'll learn: Rust's algebraic data types (enums with data) vs C#'s limited discriminated unions,
matchexpressions with exhaustive checking, guard clauses, and nested pattern destructuring.Difficulty: 🟡 Intermediate
C# Discriminated Unions (Limited)
// C# - Limited union support with inheritance
public abstract class Result
{
public abstract T Match<T>(Func<Success, T> onSuccess, Func<Error, T> onError);
}
public class Success : Result
{
public string Value { get; }
public Success(string value) => Value = value;
public override T Match<T>(Func<Success, T> onSuccess, Func<Error, T> onError)
=> onSuccess(this);
}
public class Error : Result
{
public string Message { get; }
public Error(string message) => Message = message;
public override T Match<T>(Func<Success, T> onSuccess, Func<Error, T> onError)
=> onError(this);
}
// C# 9+ Records with pattern matching (better)
public abstract record Shape;
public record Circle(double Radius) : Shape;
public record Rectangle(double Width, double Height) : Shape;
public static double Area(Shape shape) => shape switch
{
Circle(var radius) => Math.PI * radius * radius,
Rectangle(var width, var height) => width * height,
_ => throw new ArgumentException("Unknown shape") // [ERROR] Runtime error possible
};
Rust Algebraic Data Types (Enums)
// Rust - True algebraic data types with exhaustive pattern matching
#[derive(Debug, Clone)]
pub enum Result<T, E> {
Ok(T),
Err(E),
}
#[derive(Debug, Clone)]
pub enum Shape {
Circle { radius: f64 },
Rectangle { width: f64, height: f64 },
Triangle { base: f64, height: f64 },
}
impl Shape {
pub fn area(&self) -> f64 {
match self {
Shape::Circle { radius } => std::f64::consts::PI * radius * radius,
Shape::Rectangle { width, height } => width * height,
Shape::Triangle { base, height } => 0.5 * base * height,
// [OK] Compiler error if any variant is missing!
}
}
}
// Advanced: Enums can hold different types
#[derive(Debug)]
pub enum Value {
Integer(i64),
Float(f64),
Text(String),
Boolean(bool),
List(Vec<Value>), // Recursive types!
}
impl Value {
pub fn type_name(&self) -> &'static str {
match self {
Value::Integer(_) => "integer",
Value::Float(_) => "float",
Value::Text(_) => "text",
Value::Boolean(_) => "boolean",
Value::List(_) => "list",
}
}
}
graph TD
subgraph "C# Discriminated Unions (Workarounds)"
CS_ABSTRACT["abstract class Result"]
CS_SUCCESS["class Success : Result"]
CS_ERROR["class Error : Result"]
CS_MATCH["Manual Match method<br/>or switch expressions"]
CS_RUNTIME["[ERROR] Runtime exceptions<br/>for missing cases"]
CS_HEAP["[ERROR] Heap allocation<br/>for class inheritance"]
CS_ABSTRACT --> CS_SUCCESS
CS_ABSTRACT --> CS_ERROR
CS_SUCCESS --> CS_MATCH
CS_ERROR --> CS_MATCH
CS_MATCH --> CS_RUNTIME
CS_ABSTRACT --> CS_HEAP
end
subgraph "Rust Algebraic Data Types"
RUST_ENUM["enum Shape { ... }"]
RUST_VARIANTS["Circle { radius }<br/>Rectangle { width, height }<br/>Triangle { base, height }"]
RUST_MATCH["match shape { ... }"]
RUST_EXHAUSTIVE["[OK] Exhaustive checking<br/>Compile-time guarantee"]
RUST_STACK["[OK] Stack allocation<br/>Efficient memory use"]
RUST_ZERO["[OK] Zero-cost abstraction"]
RUST_ENUM --> RUST_VARIANTS
RUST_VARIANTS --> RUST_MATCH
RUST_MATCH --> RUST_EXHAUSTIVE
RUST_ENUM --> RUST_STACK
RUST_STACK --> RUST_ZERO
end
style CS_RUNTIME fill:#ffcdd2,color:#000
style CS_HEAP fill:#fff3e0,color:#000
style RUST_EXHAUSTIVE fill:#c8e6c9,color:#000
style RUST_STACK fill:#c8e6c9,color:#000
style RUST_ZERO fill:#c8e6c9,color:#000
Enums and Pattern Matching
Rust enums are much more powerful than C# enums - they can hold data and are the foundation of type-safe programming.
C# Enum Limitations
// C# enum - just named constants
public enum Status
{
Pending,
Approved,
Rejected
}
// C# enum with backing values
public enum HttpStatusCode
{
OK = 200,
NotFound = 404,
InternalServerError = 500
}
// Need separate classes for complex data
public abstract class Result
{
public abstract bool IsSuccess { get; }
}
public class Success : Result
{
public string Value { get; }
public override bool IsSuccess => true;
public Success(string value)
{
Value = value;
}
}
public class Error : Result
{
public string Message { get; }
public override bool IsSuccess => false;
public Error(string message)
{
Message = message;
}
}
Rust Enum Power
// Simple enum (like C# enum)
#[derive(Debug, PartialEq)]
enum Status {
Pending,
Approved,
Rejected,
}
// Enum with data (this is where Rust shines!)
#[derive(Debug)]
enum Result<T, E> {
Ok(T), // Success variant holding value of type T
Err(E), // Error variant holding error of type E
}
// Complex enum with different data types
#[derive(Debug)]
enum Message {
Quit, // No data
Move { x: i32, y: i32 }, // Struct-like variant
Write(String), // Tuple-like variant
ChangeColor(i32, i32, i32), // Multiple values
}
// Real-world example: HTTP Response
#[derive(Debug)]
enum HttpResponse {
Ok { body: String, headers: Vec<String> },
NotFound { path: String },
InternalError { message: String, code: u16 },
Redirect { location: String },
}
Pattern Matching with Match
// C# switch statement (limited)
public string HandleStatus(Status status)
{
switch (status)
{
case Status.Pending:
return "Waiting for approval";
case Status.Approved:
return "Request approved";
case Status.Rejected:
return "Request rejected";
default:
return "Unknown status"; // Always need default
}
}
// C# pattern matching (C# 8+)
public string HandleResult(Result result)
{
return result switch
{
Success success => $"Success: {success.Value}",
Error error => $"Error: {error.Message}",
_ => "Unknown result" // Still need catch-all
};
}
// Rust match - exhaustive and powerful
fn handle_status(status: Status) -> String {
match status {
Status::Pending => "Waiting for approval".to_string(),
Status::Approved => "Request approved".to_string(),
Status::Rejected => "Request rejected".to_string(),
// No default needed - compiler ensures exhaustiveness
}
}
// Pattern matching with data extraction
fn handle_result<T, E>(result: Result<T, E>) -> String
where
T: std::fmt::Debug,
E: std::fmt::Debug,
{
match result {
Result::Ok(value) => format!("Success: {:?}", value),
Result::Err(error) => format!("Error: {:?}", error),
// Exhaustive - no default needed
}
}
// Complex pattern matching
fn handle_message(msg: Message) -> String {
match msg {
Message::Quit => "Goodbye!".to_string(),
Message::Move { x, y } => format!("Move to ({}, {})", x, y),
Message::Write(text) => format!("Write: {}", text),
Message::ChangeColor(r, g, b) => format!("Change color to RGB({}, {}, {})", r, g, b),
}
}
// HTTP response handling
fn handle_http_response(response: HttpResponse) -> String {
match response {
HttpResponse::Ok { body, headers } => {
format!("Success! Body: {}, Headers: {:?}", body, headers)
},
HttpResponse::NotFound { path } => {
format!("404: Path '{}' not found", path)
},
HttpResponse::InternalError { message, code } => {
format!("Error {}: {}", code, message)
},
HttpResponse::Redirect { location } => {
format!("Redirect to: {}", location)
},
}
}
Guards and Advanced Patterns
// Pattern matching with guards
fn describe_number(x: i32) -> String {
match x {
n if n < 0 => "negative".to_string(),
0 => "zero".to_string(),
n if n < 10 => "single digit".to_string(),
n if n < 100 => "double digit".to_string(),
_ => "large number".to_string(),
}
}
// Matching ranges
fn describe_age(age: u32) -> String {
match age {
0..=12 => "child".to_string(),
13..=19 => "teenager".to_string(),
20..=64 => "adult".to_string(),
65.. => "senior".to_string(),
}
}
// Destructuring structs and tuples
Challenge: Model a CLI command system using Rust enums. Parse string input into a Command enum and execute each variant. Handle unknown commands with proper error handling.
// Starter code — fill in the blanks
#[derive(Debug)]
enum Command {
// TODO: Add variants for Quit, Echo(String), Move { x: i32, y: i32 }, Count(u32)
}
fn parse_command(input: &str) -> Result<Command, String> {
let parts: Vec<&str> = input.splitn(2, ' ').collect();
// TODO: match on parts[0] and parse arguments
todo!()
}
fn execute(cmd: &Command) -> String {
// TODO: match on each variant and return a description
todo!()
}
#[derive(Debug)]
enum Command {
Quit,
Echo(String),
Move { x: i32, y: i32 },
Count(u32),
}
fn parse_command(input: &str) -> Result<Command, String> {
let parts: Vec<&str> = input.splitn(2, ' ').collect();
match parts[0] {
"quit" => Ok(Command::Quit),
"echo" => {
let msg = parts.get(1).unwrap_or(&"").to_string();
Ok(Command::Echo(msg))
}
"move" => {
let args = parts.get(1).ok_or("move requires 'x y'")?;
let coords: Vec<&str> = args.split_whitespace().collect();
let x = coords.get(0).ok_or("missing x")?.parse::<i32>().map_err(|e| e.to_string())?;
let y = coords.get(1).ok_or("missing y")?.parse::<i32>().map_err(|e| e.to_string())?;
Ok(Command::Move { x, y })
}
"count" => {
let n = parts.get(1).ok_or("count requires a number")?
.parse::<u32>().map_err(|e| e.to_string())?;
Ok(Command::Count(n))
}
other => Err(format!("Unknown command: {other}")),
}
}
fn execute(cmd: &Command) -> String {
match cmd {
Command::Quit => "Goodbye!".to_string(),
Command::Echo(msg) => msg.clone(),
Command::Move { x, y } => format!("Moving to ({x}, {y})"),
Command::Count(n) => format!("Counted to {n}"),
}
}
Key takeaways:
- Each enum variant can hold different data — no need for class hierarchies
matchforces you to handle every variant, preventing forgotten cases?operator chains error propagation cleanly — no nested try-catch